INSTALLATION:

You will need OpenIV or SparkIV to place these files (WDRs & WTDs) within the playerped.rpf archive.
(GTA IV>pc>models>cdimages>playerped.rpf)

You may rename these files first to whatever drawable number you would like to replace, 
or your next available numbered drawable slots. 
Example: If you do not have *any* additional "uppr" drawables for Niko yet, your last one would be
the Albanian/Claude Jacket, uppr_016_u.wdr, meaning, you would need to renumber the
uppr drawable to 017 (both the WDR and WTD) to be available in your trainer of choice to change Niko into it. 

If you want more color variations for the shirt and shoes, do the same renumbering process if needed on
the WTDs contained in the "ugly as sin rest of GTAO textures" folder, and drag and drop into playerped.rpf 
the very same.

NOTES:

Special thanks to Al Alvarez for getting my work into 3DS Max and in-game while we wait for
the development of Blender tools, which will hopefully be the time I can finally release my
Shirtless Niko, from where the chest on the uppr drawable originates.

Credit me if used whenever you can, link back to me if appropriate, I always appreciate screenshots
and videos alike :) and this is absolutely not required but *extremely* appreciated if you considered clicking my
Paypal Donate button on my mod pages, or becoming a patron, or even just a free follower on my Patreon,
which you can find at:
https://www.patreon.com/Brynna

I'm available for commissions and will always at least consider requests!!!